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And you will need that kind of ammo often. And definitely get Hand Loader, as there is no armor-piercing ammo available for revolvers, without that perk. Guns, Sneak, Lockpick and 45 pts only in Melee Weaps for Cowboy perk. It will give you +50% more critical hit damage, which is huge. On the critical hit front, be sure to get 6 points into Perception, for the Better Criticals perk. Not enough so that I must take speech/barter, but enough so that I don't want to bring it too low.Īnd I think I would put the luck, because I will rely heavily on critical hits (which is partly why I want Lucky). The thing is, a gunslinger (to me at least) is at least moderately charismatic. Zoe Ratcliffe Posts: 3370 Joined: Mon 12:45 am I might give him Lady Killer, but I have not decided whether or not I want him to be a smooth talker. So do you think that guns, lockpick and melee weapons would be good choices?Īs for perks, I am pretty sure that I will take Finesse, Rapid Reload (revolvers can take a long time to reload), maybe Run and Gun, and Cowboy (as I previously mentioned). Barter, sneak and survival all sound useful, but don't really bare anything that is much desirable (though The Professional might come in handy). I would like to use Lucky, but that would require lockpick. I want to have the Cowboy perk, which would require melee weapons. I will have guns obviously, but the other two skills is confusing.
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This is not a standard cowboy build, because he will use almost exclusively revolvers (though I might occasionally make an exception if it is impractical). I am tossing the idea in my head of making a gunslinger build.
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