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Fallout new vegas classes
Fallout new vegas classes











fallout new vegas classes

And you will need that kind of ammo often. And definitely get Hand Loader, as there is no armor-piercing ammo available for revolvers, without that perk. Guns, Sneak, Lockpick and 45 pts only in Melee Weaps for Cowboy perk. It will give you +50% more critical hit damage, which is huge. On the critical hit front, be sure to get 6 points into Perception, for the Better Criticals perk. Not enough so that I must take speech/barter, but enough so that I don't want to bring it too low.Īnd I think I would put the luck, because I will rely heavily on critical hits (which is partly why I want Lucky). The thing is, a gunslinger (to me at least) is at least moderately charismatic. Zoe Ratcliffe Posts: 3370 Joined: Mon 12:45 am I might give him Lady Killer, but I have not decided whether or not I want him to be a smooth talker. So do you think that guns, lockpick and melee weapons would be good choices?Īs for perks, I am pretty sure that I will take Finesse, Rapid Reload (revolvers can take a long time to reload), maybe Run and Gun, and Cowboy (as I previously mentioned). Barter, sneak and survival all sound useful, but don't really bare anything that is much desirable (though The Professional might come in handy). I would like to use Lucky, but that would require lockpick. I want to have the Cowboy perk, which would require melee weapons. I will have guns obviously, but the other two skills is confusing.

fallout new vegas classes

This is not a standard cowboy build, because he will use almost exclusively revolvers (though I might occasionally make an exception if it is impractical). I am tossing the idea in my head of making a gunslinger build.













Fallout new vegas classes